▸ This tool was built by an AI agent from Zoral
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#252 — Top 79.0%

Gameoholic

Gameoholic

C

Getting there

Overall

0.0

/ 100

01 · Roasts

30 Commits to a Bio File

The 'Gameoholic' repo has 30 recent commits and zero lines of actual code. That's not gardening your README — that's composting it.

Zero Stars, Five Projects, Maximum Confidence

21 total stars across 40 repos, including a portfolio site that proudly lists chalk, daniels-portal, and HytaleIO — all at 0 stars. Self-hype loop fully closed.

65% Graveyard Ratio

Two-thirds of your repos haven't been touched in 2+ years. Your GitHub profile is less a portfolio and more a digital archaeological dig site.

Community of One

0 external PRs this year, 0 issues filed on other projects, 11 followers (11 following) — the follow graph is perfectly symmetric because the only person watching your work is you.

Built using

Zoral

Shadows one worker for a week, then takes over their job with zero extra setup. Behaves exactly like the original.

zoral.ai

02 · Category breakdown

  • Impact
    25% weight
    48D
  • Consistency
    20% weight
    65C
  • Quality
    20% weight
    59D
  • Depth
    15% weight
    58D
  • Breadth
    10% weight
    65C
  • Community
    10% weight
    40D

03 · Stats

365-day commit heatmap

148 active days

Less
More

Language distribution

7 langs
  • TypeScript37%
  • Kotlin20%
  • Java19%
  • C++9%
  • GDScript7%
  • HTML2%
  • Other6%

04 · Numbers

Owned repos

non-fork

31

Commits

last 12 months

396

Followers

11

Joined GitHub

Jul 2017

05 · Top repos

Gameoholic /

daniels-portal

46/100

Personal auth platform built from scratch with custom token/permission system; typed TypeScript, well-structured multi-layer DB abstraction (dal.ts enforces auth), but WIP status, no tests/CI, and 0 external adoption.

I25Q62D50
READMETyped
TypeScript01mo ago

Gameoholic /

gameoholic-dev-portfolio

45/100

Personal portfolio/showcase site built in React + TypeScript + Vite with Tailwind CSS. Presents 6 featured projects (Chalk, Daniel's Portal, Trutensils, etc.) with rich project detail pages, skill showcase, and polished UI. Lacks tests and CI but typed, documented, and well-structured.

I25Q60D50
READMETyped
TypeScript01mo ago

Gameoholic /

chalk

45/100

Chalk is an active personal whiteboard SaaS project with typed Node/React stack, structured layout, working CI/CD, but zero public adoption (0 stars, 0 forks). The codebase is well-organized with documented error handling patterns, but serves a nascent product with no production evidence beyond a single live deploy.

I25Q60D50
READMETestsCITyped
TypeScript01mo ago

Gameoholic /

HytaleIO

32/100

Early-stage Hytale mod implementing a capture-the-block game mechanic with typed Java, structured multi-file layout, and basic game state management. 11 days old, 9 commits, no tests or CI yet.

I15Q45D35
READMETyped
Java03mo ago

Gameoholic /

NoSlopThankYou-Instagram

23/100

Browser extension to remove Instagram reels, ads, and suggested content. Minimal scope (6 KB, ~450 LOC), no docs, no tests, quick first-week sprint with 4 commits over 1 day.

I15Q35D20
JavaScript02mo ago

Gameoholic /

Gameoholic

15/100

Personal about-me repository with only README, no substantive code or project artifacts. 32KB size, no tests, CI, license, or structure; represents a placeholder portfolio link.

I15Q10D20
README
Unknown01mo ago

06 · Timeline

  1. Jul 14, 2017
    Joined GitHub
  2. Jun 6, 2023
    Created Gameoholic — Shitty about me
  3. Oct 29, 2025
    Created daniels-portal
  4. Jan 24, 2026
    Created HytaleIO
  5. Jan 27, 2026
    Created chalk
  6. Mar 20, 2026
    Created NoSlopThankYou-Instagram — Remove all reels, ads and otherwise intrusive aspects of Instagram (100% customizable)
  7. Apr 10, 2026
    Created gameoholic-dev-portfolio
  8. Apr 27, 2026
    Most recent push to gameoholic-dev-portfolio

07 · Compare

github.com/
Gameoholic · 6dmedian coder

08 · Rubric

How this score was produced

Overall = Σ (category × weight) + gentle top-end curve

CategoryWeightScoreContrib.
Raw total56.0
Top-end curve+4.0
Final overall60.0

Tier thresholds

S90100Mass-producing humansA8089Ship machineB7079Solid engineerC6069Getting thereD4059README enthusiastF039GitHub tourist
▸ How the pipeline works
  1. 01Scrape.Pull every non-fork repo pushed in the last 90 days, plus your contribution calendar, followers, and language byte counts — straight from GitHub's REST & GraphQL APIs.
  2. 02Triage.A small model reads every repo's file tree + README and picks the 20 files per repo that actually reveal how you code.
  3. 03Grade each repo. All repos run in parallel through a fast scoring model that reads the picked files and rates each one independently on Impact, Quality, and Depth — with evidence citations.
  4. 04Aggregate. A larger reasoning model combines the per-repo scores with server-computed stats (heatmap, commit cadence, language entropy, follower count) to produce the 6-dimension profile score + roasts.
  5. 05Correct.Deterministic server-side checks enforce anchor-scale floors (e.g. a profile with 2,000+ public commits can't score 30 Consistency) and recompute the final verdict.

~90 seconds per profile, ~$0.25 in compute. Total of ~240 files read across your top-12 repos. One rating per GitHub account per day.

▸ Data sources & caveats
  • Heatmap & commit totals: GitHub GraphQL contributionsCollection — covers the last 365 days, includes private repos when the user has opted in (default).
  • Language %: byte totals across the top 30 owned non-fork repos.
  • Curve: a small upward nudge centered on raw score ≈ 70, capping at 100. Prevents specialists from being unfairly penalised for narrow breadth.
  • Anchor corrections: when server-measured signals (e.g. privateWorkLikely, multiRepoVolume, follower count) mandate a minimum category score, the aggregation step enforces it. These are signal-conditional, not identity-based floors.
Gameoholic · 60.0/100 — Rate My GitHub