01 · Roasts
Portfolio, meet audience
Four named projects are featured, but the account has 0 followers and just 1 total star: shipping has outrun discoverability.
Documentation side quest
Scoundrel weighs in at 94,918 KB with tests and multi-platform builds, yet it still has no README to tell newcomers where to start.
CI took the scenic route
The native build uses -Wall -Wextra -Werror, but none of the three scored repositories has CI.
Public graph stealth mode
The heatmap is sparse and records 14 public commits this year; private-work evidence prevents the graph from being the whole story.
Built using
Zoral
Shadows one worker for a week, then takes over their job with zero extra setup. Behaves exactly like the original.
zoral.ai
02 · Category breakdown
- Impact25% weight23F
- Consistency20% weight55D
- Quality20% weight33F
- Depth15% weight50D
- Breadth10% weight55D
- Community10% weight25F
03 · Stats
365-day commit heatmap
22 active days
Language distribution
- C79%
- C++15%
- Objective-C2%
- CMake1%
- Perl1%
- HTML0%
- Other2%
04 · Numbers
Owned repos
non-fork
25
Commits
last 12 months
14
Followers
0
Joined GitHub
Oct 2014
05 · Top repos
jsancheznet /
Scoundrel
A substantial SDL3/OpenGL card-game codebase with Windows and Bash builds, but no documented project entry point, CI, license, or demonstrated adoption.
jsancheznet /
jsancheznet.github.io
A maintained personal static website with a sizable generated HTML tree, technical articles, and named game projects, but no README, tests, CI, typed code, or visible adoption.
jsancheznet /
jsancheznet
A profile-style repository containing only README.md, with no implementation, tests, CI, license, or adoption signals; it mainly links to four separate featured C/C++ projects.
06 · Timeline
- Oct 26, 2014Joined GitHub
- Feb 1, 2022Created jsancheznet.github.io — My personal website
- Jan 8, 2026Created Scoundrel — Scoundrel card game
- Sep 11, 2026Created jsancheznet
- Sep 11, 2026Most recent push to jsancheznet
07 · Compare
08 · Rubric
How this score was produced
Overall = Σ (category × weight) + gentle top-end curve
Tier thresholds
▸ How the pipeline works
- 01Scrape.Pull every non-fork repo pushed in the last 90 days, plus your contribution calendar, followers, and language byte counts — straight from GitHub's REST & GraphQL APIs.
- 02Triage.A small model reads every repo's file tree + README and picks the 20 files per repo that actually reveal how you code.
- 03Grade each repo. All repos run in parallel through a fast scoring model that reads the picked files and rates each one independently on Impact, Quality, and Depth — with evidence citations.
- 04Aggregate. A larger reasoning model combines the per-repo scores with server-computed stats (heatmap, commit cadence, language entropy, follower count) to produce the 6-dimension profile score + roasts.
- 05Correct.Deterministic server-side checks enforce anchor-scale floors (e.g. a profile with 2,000+ public commits can't score 30 Consistency) and recompute the final verdict.
~90 seconds per profile, ~$0.25 in compute. Total of ~240 files read across your top-12 repos. One rating per GitHub account per day.
▸ Data sources & caveats
- Heatmap & commit totals: GitHub GraphQL
contributionsCollection— covers the last 365 days, includes private repos when the user has opted in (default). - Language %: byte totals across the top 30 owned non-fork repos.
- Curve: a small upward nudge centered on raw score ≈ 70, capping at 100. Prevents specialists from being unfairly penalised for narrow breadth.
- Anchor corrections: when server-measured signals (e.g. privateWorkLikely, multiRepoVolume, follower count) mandate a minimum category score, the aggregation step enforces it. These are signal-conditional, not identity-based floors.