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#107 — Top 91.1%

viktor-ferenczi

Viktor Ferenczi

C

Getting there

Overall

0.0

/ 100

01 · Roasts

One Fandom, 65 Repos

Every single notable repo is 'Space Engineers [something]'. You've built an entire engineering firm — for a video game. se-multigrid-projector, se-better-terminal, se-toolbar-manager, se-sections... it's giving 'world-class consultant, one client.'

CI? Never Heard of Her

11 repos scored, exactly zero have CI. You have HAS_TESTS=yes on one repo out of twelve. You're shipping Harmony IL transpilers and threading code into a live game engine with zero automated safety net. Bold strategy.

97% Python, 0 Python Stars

Your langPcts scream Python developer, yet every starred repo is C#. Your Python work — 97% of your codebase by bytes — collectively holds 4 stars. The language carrying your portfolio is the one barely showing up.

se2-game-decompiler: The 26-Minute Repo

Created 2026-03-23 21:35, last commit 2026-03-23 22:01. 5 KB. 2 commits. This repo had a shorter lifespan than most PR review cycles. At least you documented the legal warnings.

104 PRs, 40 Followers

You filed 104 pull requests this year — enough to rank in the top tier for community contribution — yet you have 40 followers. You're doing the work of an A-tier contributor with the visibility of someone who joined last Tuesday.

Built using

Zoral

Shadows one worker for a week, then takes over their job with zero extra setup. Behaves exactly like the original.

zoral.ai

02 · Category breakdown

  • Impact
    25% weight
    68C
  • Consistency
    20% weight
    65C
  • Quality
    20% weight
    69C
  • Depth
    15% weight
    65C
  • Breadth
    10% weight
    35F
  • Community
    10% weight
    55D

03 · Stats

365-day commit heatmap

160 active days

Less
More

Language distribution

6 langs
  • Python97%
  • C#3%
  • GDScript0%
  • Batchfile0%
  • Rust0%
  • Shell0%

04 · Numbers

Owned repos

non-fork

46

Commits

last 12 months

530

Followers

40

Joined GitHub

Jun 2012

05 · Top repos

viktor-ferenczi /

se-multigrid-projector

60/100

Space Engineers game plugin enabling multi-grid blueprint projection with repair/welding. Typed C#, structured codebase with 30+ recent commits, supporting client/server/dedicated server deployment.

I55Q60D65
READMETyped
C#501mo ago

viktor-ferenczi /

se-performance-improvements

59/100

Specialized performance optimization plugin for Space Engineers using Harmony patching. Typed C# with tests, structured multi-file layout, comprehensive configuration system, and targeted optimizations for grid operations and conveyor systems.

I45Q72D60
READMETestsTyped
C#324mo ago

viktor-ferenczi /

se-sections

55/100

Space Engineers plugin implementing grid section copy/cut/blueprint operations with stateful selection UI. Active indie project with clean architecture and configuration system, though minimal external adoption and no test coverage.

I40Q65D50
READMETyped
C#52mo ago

viktor-ferenczi /

se2-client-plugin-template

50/100

Well-structured C# plugin template for Space Engineers 2 with comprehensive docs, typed code, and attribute-driven UI generation. Minimal adoption (1 star) but solid technical craft and complete developer tooling.

I25Q72D55
READMETyped
C#11mo ago

viktor-ferenczi /

se-toolbar-manager

50/100

Space Engineers plugin adding toolbar save/load profiles and staging area UI. C# codebase with structured architecture, proper config management, MIT licensed. Niche utility for a single game with minimal adoption (4 stars).

I25Q65D50
READMETyped
C#43mo ago

viktor-ferenczi /

se-better-terminal

48/100

Typed C# plugin for Space Engineers terminal UI with feature-rich filtering, group renaming, and context menus. Demonstrates solid architecture via Harmony patching and modular Logic classes, but minimal adoption (1 star, personal project).

I25Q65D50
READMETyped
C#12mo ago

viktor-ferenczi /

se-dev-skills

46/100

Specialized skill library for Space Engineers agentic coding environments. Provides Python-based indexing and search tooling for plugin/mod/script development across 5 skills (303 KB, 30 recent commits). Has README, license, .gitignore, structured multi-skill layout, but lacks tests and CI.

I28Q52D58
README
Python31mo ago

viktor-ferenczi /

se2-dev-skills

45/100

Skill library for Space Engineers 2 plugin development, featuring C# code indexing and search tooling using Tree-sitter. Typed Python backend with structured multi-file layout and detailed README, but no tests, CI, or release history outside the experimental stage (0 stars, 6 recent commits).

I30Q55D50
README
Python01mo ago

viktor-ferenczi /

se-simple-log

38/100

Niche Space Engineers plugin in C# that removes timestamps from log files. MIT-licensed, 110KB codebase with README and .gitignore, but no tests or CI. 6 commits in last 30 days shows modest maintenance.

I25Q55D35
READMETyped
C#01mo ago

viktor-ferenczi /

se-dotnet-compat

38/100

Internal .NET compatibility patch library for Space Engineers' Pulsar loader. Typed C# with structured patches (preloader, transpiler, harmony patches) for runtime compatibility but experimental scope (1 star, declared internal-use-only).

I25Q50D35
READMETyped
C#11mo ago

viktor-ferenczi /

skills

37/100

A personal skills library documenting 10 agent-facing workflows and operational guides (like RLM, stabilization-loop, safe-commands) with clear SKILL.md documentation and a structured directory. Early-stage project with active development but minimal external adoption.

I25Q50D35
README
Python11mo ago

viktor-ferenczi /

se2-game-decompiler

20/100

Development utility scripts and batch files for decompiling Space Engineers 2 using ILSpy. Single-day creation with minimal commits; no tests or CI. Typed language absent (Batchfile). README documents setup but repo is configuration-only.

I15Q40D5
README
Batchfile02mo ago

06 · Timeline

  1. Jun 14, 2012
    Joined GitHub
  2. Mar 15, 2021
    Created se-multigrid-projector — Multigrid Projector plugin for the Space Engineers game.
  3. Nov 25, 2021
    Created se-toolbar-manager — Toolbar Manager plugin for the Space Engineers game.
  4. Jan 30, 2022
    Created se-performance-improvements — Plugin to improve the performance of Space Engineers client and servers.
  5. Dec 12, 2024
    Created se-better-terminal — Terminal UI improvements for Space Engineers.
  6. Dec 16, 2024
    Created se-sections — Copy, cut and blueprint grid sections in Space Engineers.
  7. Jan 7, 2026
    Created se-dotnet-compat — .NET Core compatibility patches for Space Engineers 1. This is an internal package used by the Pulsar loader and should not be used by players directly.
  8. Jan 10, 2026
    Created se-dev-skills — Skill library for Space Engineers plugin, mod and in-game script development. Usable with Claude Code, Cline and other agentic coding harnesses.
  9. Jan 23, 2026
    Created skills — See https://agentskills.io and https://skills.sh
  10. Feb 5, 2026
    Created se-simple-log — Removes the timestamp from the log file names. The game will use only two log files and overwrite them. Client plugin for Space Engineers 1.
  11. Mar 23, 2026
    Created se2-game-decompiler — Scripts and configuration to decompile the Space Engineers 2 game using ILSpy.
  12. Mar 23, 2026
    Created se2-dev-skills — Space Engineers 2 development skills.
  13. Apr 12, 2026
    Created se2-client-plugin-template — Client plugin template for Space Engineers 2.
  14. Apr 23, 2026
    Most recent push to se2-client-plugin-template

07 · Compare

github.com/
viktor-ferenczi · 6dmedian coder

08 · Rubric

How this score was produced

Overall = Σ (category × weight) + gentle top-end curve

CategoryWeightScoreContrib.
Raw total62.5
Top-end curve+5.4
Final overall67.9

Tier thresholds

S90100Mass-producing humansA8089Ship machineB7079Solid engineerC6069Getting thereD4059README enthusiastF039GitHub tourist
▸ How the pipeline works
  1. 01Scrape.Pull every non-fork repo pushed in the last 90 days, plus your contribution calendar, followers, and language byte counts — straight from GitHub's REST & GraphQL APIs.
  2. 02Triage.A small model reads every repo's file tree + README and picks the 20 files per repo that actually reveal how you code.
  3. 03Grade each repo. All repos run in parallel through a fast scoring model that reads the picked files and rates each one independently on Impact, Quality, and Depth — with evidence citations.
  4. 04Aggregate. A larger reasoning model combines the per-repo scores with server-computed stats (heatmap, commit cadence, language entropy, follower count) to produce the 6-dimension profile score + roasts.
  5. 05Correct.Deterministic server-side checks enforce anchor-scale floors (e.g. a profile with 2,000+ public commits can't score 30 Consistency) and recompute the final verdict.

~90 seconds per profile, ~$0.25 in compute. Total of ~240 files read across your top-12 repos. One rating per GitHub account per day.

▸ Data sources & caveats
  • Heatmap & commit totals: GitHub GraphQL contributionsCollection — covers the last 365 days, includes private repos when the user has opted in (default).
  • Language %: byte totals across the top 30 owned non-fork repos.
  • Curve: a small upward nudge centered on raw score ≈ 70, capping at 100. Prevents specialists from being unfairly penalised for narrow breadth.
  • Anchor corrections: when server-measured signals (e.g. privateWorkLikely, multiRepoVolume, follower count) mandate a minimum category score, the aggregation step enforces it. These are signal-conditional, not identity-based floors.
viktor-ferenczi · 67.9/100 — Rate My GitHub